3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| code-inator | 1 | 1212 | 512 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| EloSRM | -0.574 | 0.574 | 0.574 | 130.6 | -131 | -131 | 1212 | 1212 | 3381 |
| initial | -0.681 | 0.681 | 0.681 | 82.0 | -82 | -82 | 1118 | 1118 | 3341 |
| SRMFix | -0.721 | 0.721 | 0.721 | 163.6 | -164 | -164 | 1036 | 1036 | 3509 |
| SRM | -1.446 | 1.446 | 1.446 | 688.0 | -688 | -688 | 512 | 512 | 3615 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2004-02-11 | SRM 183 | 2 | 232 | 156.52 | -0.57 | -131 | 1212 | 3381 | -688 | 512 | 3615 |